MegaRandom
508920385Analyzed4v4 RM
·
8d ago on Sep 24, 2026·
8m 34s·
8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
Compared against 152,982 analysed team-game players on MegaRandom.
VoodooCowboy
D
Feudal Age
—
vs 11:14
btm 0%
Castle Age
—
vs 20:18
btm 0%
Imperial Age
—
vs 37:20
btm 0%
eAPM
16
vs 28
btm 19%
▼
Low eAPM (16) — busier hands win idle time back
▼
Town centers idle 5:39 of the first 8:34 — keep villagers queued
牛比无极限
D
Feudal Age
—
vs 11:14
btm 0%
Castle Age
—
vs 20:18
btm 0%
Imperial Age
—
vs 37:20
btm 0%
eAPM
2
vs 28
btm 1%
▼
Low eAPM (2) — busier hands win idle time back
▼
Town centers idle 6:54 of the first 8:34 — keep villagers queued
Mycorrhizal
D
Feudal Age
—
vs 11:14
btm 0%
Castle Age
—
vs 20:18
btm 0%
Imperial Age
—
vs 37:20
btm 0%
eAPM
19
vs 28
btm 27%
▼
Town centers idle 3:59 of the first 8:34 — keep villagers queued
297539664
D
Feudal Age
—
vs 11:14
btm 0%
Castle Age
—
vs 20:18
btm 0%
Imperial Age
—
vs 37:20
btm 0%
eAPM
1
vs 28
btm 1%
▼
Low eAPM (1) — busier hands win idle time back
MarcusBrody
S
Feudal Age
—
vs 11:14
btm 0%
Castle Age
—
vs 20:18
btm 0%
Imperial Age
—
vs 37:20
btm 0%
eAPM
51
vs 28
top 11%
▲
High eAPM (51) — top quarter of analysed players
▲
Town centers almost never idle — 5s across the first 8:34
Ondí
S
Feudal Age
—
vs 11:14
btm 0%
Castle Age
—
vs 20:18
btm 0%
Imperial Age
—
vs 37:20
btm 0%
eAPM
47
vs 28
top 14%
▲
High eAPM (47) — top quarter of analysed players
▲
Town centers almost never idle — 19s across the first 8:34
Hagenar
D
Feudal Age
—
vs 11:14
btm 0%
Castle Age
—
vs 20:18
btm 0%
Imperial Age
—
vs 37:20
btm 0%
eAPM
20
vs 28
btm 28%
▲
Town centers almost never idle — 30s across the first 8:34
[SP4RT] Petza IV.
S
Feudal Age
—
vs 11:14
btm 0%
Castle Age
—
vs 20:18
btm 0%
Imperial Age
—
vs 37:20
btm 0%
eAPM
51
vs 28
top 11%
▲
High eAPM (51) — top quarter of analysed players
▲
Town centers almost never idle — 4s across the first 8:34