AoeStats
← Mycorrhizal

MegaRandom

508920385Analyzed
4v4 RM · 7d ago on Sep 24, 2026· 8m 34s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇿 Ethiopians · Czechia
1426
+18
🇨🇿 Gurjaras · Czechia
1417
+18
🇨🇿 Dravidians · Czechia
1393
+19
🇨🇿 Wei · Czechia
1360
+21
🇨🇳 Portuguese · China
1502
-20
🇨🇦 Britons · Canada
1464
-19
🇬🇧 Burgundians · United Kingdom
1459
-19
🇨🇳 Wu · China
1452
-18
Player eAPM Actions Feudal Castle Imperial Opening
51 435 — — —
51 437 — — —
47 403 — — —
20 171 — — —
19 163 — — —
16 138 — — —
2 17 — — —
1 8 — — —

Resources

Player Food Wood Gold Stone Spent Collected
1,200 905 50 0 2,155 2,040
1,050 625 0 0 1,675 1,960
1,150 525 0 0 1,675 1,785
900 450 0 0 1,350 1,636
450 0 0 0 450 480
150 100 0 0 250 245
0 0 0 0 0 267
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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