AoeStats
← Mycorrhizal

Arena

508897767Analyzed
4v4 RM · 7d ago on Sep 24, 2026· 46m 27s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Mongols · United States
1500
+13
🇹🇼 Armenians · Taiwan
1493
+13
🇨🇦 Celts · Canada
1446
+15
🇹🇼 Lithuanians · Taiwan
1396
+18
🇨🇳 Saxons · China
1458
-16
🇧🇷 Bohemians · Brazil
1431
-15
🇹🇼 Burgundians · Taiwan
1421
-14
🇨🇳 Aztecs · China
1417
-14
Player eAPM Actions Feudal Castle Imperial Opening
56 2,615 9:55 13:58 29:47 ⛏ Fast Castle
51 2,372 11:25 14:58 28:02 ⛏ Fast Castle
45 2,098 10:04 13:37 39:20 ⛏ Fast Castle
38 1,784 9:41 13:52 34:53 ⛏ Fast Castle
34 1,580 10:22 14:05 27:54 ⛏ Fast Castle
32 1,469 10:19 15:12 41:00 ⛏ Fast Castle
31 1,439 10:08 13:38 28:29 ⛏ Fast Castle
16 740 9:30 16:20 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
59,600 14,405 33,195 1,700 108,900 117,012
23,400 22,280 17,935 4,480 68,095 70,102
25,010 23,875 9,060 4,315 62,260 66,436
25,150 16,815 13,630 3,780 59,375 73,129
17,120 23,345 13,880 4,200 58,545 68,457
14,935 11,818 17,640 1,755 46,148 46,981
19,625 18,960 4,545 2,475 45,605 52,806
4,155 5,910 1,550 850 12,465 13,987
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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