AoeStats
← Mycorrhizal

Nomad

508727388Analyzed
3v3 RM · 8d ago on Sep 23, 2026· 25m 54s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Danes · India
1468
+15
🇮🇳 Vikings · India
1467
+15
🇬🇧 Khmer · United Kingdom
1346
+20
🇺🇸 Vietnamese · United States
1477
-18
🇨🇦 Gurjaras · Canada
1436
-16
🇭🇺 Slavs · Hungary
1417
-16
Player eAPM Actions Feudal Castle Imperial Opening
35 914 13:45 17:39 — ⛏ Fish Boom FC
33 852 13:14 21:52 — ⛏ Fish Boom into Galleys FC
31 805 13:28 17:43 — ⛏ Fish Boom FC
28 724 12:49 17:28 — ⛏ Fish Boom FC
28 725 12:12 16:56 — ⛏ Fish Boom FC
20 530 14:03 17:50 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
4,600 6,084 1,685 300 12,669 12,583
4,600 6,235 1,265 200 12,300 13,089
4,985 3,284 1,925 100 10,294 10,581
4,900 2,860 760 1,000 9,520 9,302
3,905 2,670 425 855 7,855 7,922
3,725 2,651 285 850 7,511 7,594
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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