Pilgrims
508701609Analyzed4v4 RM
·
8d ago on Sep 23, 2026·
5m 37s·
8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
Compared against 60,534 analysed team-game players on Pilgrims.
DeKnapste
S
Feudal Age
—
vs 12:02
btm 0%
Castle Age
—
vs 19:26
btm 0%
Imperial Age
—
vs 36:19
btm 0%
eAPM
40
vs 26
top 16%
▲
High eAPM (40) — top quarter of analysed players
▼
Town centers idle 5:40 of the first 5:37 — keep villagers queued
仙逆许木
A
Feudal Age
—
vs 12:02
btm 0%
Castle Age
—
vs 19:26
btm 0%
Imperial Age
—
vs 36:19
btm 0%
eAPM
31
vs 26
top 34%
▼
Town centers idle 9:04 of the first 5:37 — keep villagers queued
Skirm2OP
A
Feudal Age
—
vs 12:02
btm 0%
Castle Age
—
vs 19:26
btm 0%
Imperial Age
—
vs 36:19
btm 0%
eAPM
30
vs 26
top 38%
▼
Town centers idle 3:33 of the first 5:37 — keep villagers queued
EL MAYA
S
Feudal Age
—
vs 12:02
btm 0%
Castle Age
—
vs 19:26
btm 0%
Imperial Age
—
vs 36:19
btm 0%
eAPM
44
vs 26
top 11%
▲
High eAPM (44) — top quarter of analysed players
MaverickGG1403
S
Feudal Age
—
vs 12:02
btm 0%
Castle Age
—
vs 19:26
btm 0%
Imperial Age
—
vs 36:19
btm 0%
eAPM
38
vs 26
top 19%
▲
High eAPM (38) — top quarter of analysed players
▼
Town centers idle 3:42 of the first 5:37 — keep villagers queued
Professor Chaos
S
Feudal Age
—
vs 12:02
btm 0%
Castle Age
—
vs 19:26
btm 0%
Imperial Age
—
vs 36:19
btm 0%
eAPM
55
vs 26
top 3%
▲
High eAPM (55) — top quarter of analysed players
▼
Town centers idle 5:46 of the first 5:37 — keep villagers queued
AML4554
A
Feudal Age
—
vs 12:02
btm 0%
Castle Age
—
vs 19:26
btm 0%
Imperial Age
—
vs 36:19
btm 0%
eAPM
31
vs 26
top 34%
▼
Town centers idle 4:49 of the first 5:37 — keep villagers queued
Mycorrhizal
S
Feudal Age
—
vs 12:02
btm 0%
Castle Age
—
vs 19:26
btm 0%
Imperial Age
—
vs 36:19
btm 0%
eAPM
68
vs 26
top 1%
▲
High eAPM (68) — top quarter of analysed players
▼
Town centers idle 5:42 of the first 5:37 — keep villagers queued