AoeStats
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Pilgrims

508701609Analyzed
4v4 RM · 8d ago on Sep 23, 2026· 5m 37s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Spanish · United States
1439
+13
🇨🇦 Chinese · Canada
1421
+14
🇪🇸 Japanese · Spain
1323
+18
🇧🇪 Malay · Belgium
1295
+18
🇲🇽 Persians · Mexico
1376
-16
🇺🇸 Armenians · United States
1365
-16
🇳🇱 Huns · Netherlands
1364
-16
🇨🇳 Dravidians · China
1355
-15
Player eAPM Actions Feudal Castle Imperial Opening
68 385 — — — ⛏ Fish Boom
55 308 — — — ⛏ Fish Boom
44 248 — — — ⛏ Fish Boom
40 224 — — —
38 213 — — —
31 174 — — —
31 176 — — — ⛏ Fish Boom
30 168 — — — ⛏ Fish Boom

Resources

Player Food Wood Gold Stone Spent Collected
1,350 725 0 0 2,075 2,157
650 925 0 100 1,675 1,319
350 1,000 0 100 1,450 1,270
400 850 0 100 1,350 955
250 875 0 200 1,325 1,050
450 625 50 100 1,225 877
250 725 0 100 1,075 596
200 575 0 100 875 512
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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