AoeStats
← SpaceWolf

African Clearing

510447866Analyzed
2v2 RM · 9h ago on Oct 1, 2026· 61m 10s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Persians · United States
1476
+19
🇺🇸 Varangians · United States
1461
+19
🇺🇸 Malians · United States
1542
-19
🇺🇸 Varangians · United States
1532
-19
Player eAPM Actions Feudal Castle Imperial Opening
38 2,335 11:58 16:08 40:04 ⛏ Fast Castle
37 2,277 12:10 16:10 34:14 ⛏ Fast Castle
32 1,942 12:48 16:37 33:01 ⛏ Fast Castle
28 1,725 12:36 16:27 45:04 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
45,490 17,010 23,925 3,650 90,075 99,127
38,225 18,145 23,830 4,300 84,500 94,395
24,375 19,035 14,480 3,300 61,190 69,879
27,070 16,426 7,330 1,250 52,076 54,646
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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