AoeStats
← SpaceWolf

African Clearing

510439824Analyzed
2v2 RM · 14h ago on Oct 1, 2026· 24m 1s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Persians · United States
1451
+11
🇺🇸 Varangians · United States
1434
+12
🇦🇷 Hindustanis · Argentina
1348
-12
🇦🇷 Vietnamese · Argentina
1345
-11
Player eAPM Actions Feudal Castle Imperial Opening
41 979 12:59 16:37 — ⛏ Fast Castle
35 830 12:27 16:09 — ⛏ Fast Castle
30 713 12:39 17:09 — ⛏ Fast Castle
29 687 12:45 18:43 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
4,750 3,773 1,865 100 10,488 10,241
4,300 4,629 745 200 9,874 10,161
5,550 2,615 1,450 100 9,715 9,153
4,675 3,700 600 400 9,375 10,414
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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