AoeStats
← PrisonMike

Fortress

509976655Analyzed
2v2 RM · 3d ago on Sep 28, 2026· 65m 15s· 4 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Burgundians · Spain
968
+16
🇵🇪 Italians · Peru
945
+16
🇺🇸 Wei · United States
959
-16
🇧🇷 Byzantines · Brazil
959
-16
Player eAPM Actions Feudal Castle Imperial Opening
36 2,361 8:37 12:42 28:53 ⛏ Fast Castle
32 2,114 6:27 12:12 31:29 ⛏ Fast Castle
31 2,039 7:32 14:19 31:37 ⛏ Fast Castle
18 1,151 7:34 14:33 30:34 ⚔ Scouts FC

Resources

Player Food Wood Gold Stone Spent Collected
65,760 34,050 26,420 4,025 130,255 131,581
34,315 37,982 28,040 2,565 102,902 110,897
29,905 32,835 20,435 2,850 86,025 104,947
32,665 20,418 12,435 1,875 67,393 73,613
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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