AoeStats
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Pilgrims

509040576Analyzed
4v4 RM · 6d ago on Sep 25, 2026· 20m 18s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Persians · China
2016
+5
🇨🇳 Vikings · China
1783
+12
🇨🇳 Varangians · China
1686
+16
🇺🇸 Lithuanians · United States
1681
+15
🇨🇳 Varangians · China
1728
-13
🇨🇳 Armenians · China
1723
-13
🇨🇳 Malay · China
1678
-11
🇹🇼 Khmer · Taiwan
1666
-11
Player eAPM Actions Feudal Castle Imperial Opening
57 1,154 9:20 18:38 — ⛏ Fish Boom into Fire Galleys FC
54 1,089 10:51 14:48 — ⛏ Fish Boom FC
51 1,032 11:10 18:35 — ⛏ Fish Boom FC
44 899 11:11 19:08 — ⛏ Fish Boom into Fire Galleys FC
44 888 10:57 13:45 — ⛏ Fish Boom FC
39 791 9:45 13:33 — ⛏ Fish Boom FC
29 584 11:39 16:10 — ⛏ Fish Boom FC
23 465 13:03 17:13 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
4,325 7,587 2,000 300 14,212 13,351
4,285 5,916 2,255 100 12,556 13,733
3,260 6,696 1,265 200 11,421 11,980
3,205 5,871 1,285 245 10,606 10,222
3,955 4,842 750 965 10,512 11,926
4,575 3,170 1,335 755 9,835 9,837
4,975 3,779 755 100 9,609 10,799
2,900 3,682 845 875 8,302 8,480
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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