AoeStats
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Pilgrims

508914463Analyzed
2v2 RM · 7d ago on Sep 24, 2026· 27m 40s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Khmer · Taiwan
1657
+10
🇨🇴 Mongols · Colombia
1626
+11
🇩🇪 Georgians · Germany
1551
-11
🇩🇪 Danes · Germany
1500
-10
Player eAPM Actions Feudal Castle Imperial Opening
53 1,467 11:44 14:40 — ⛏ Fish Boom FC
43 1,189 10:28 14:42 — ⛏ Fish Boom FC
34 928 9:26 15:05 — ⛏ Fish Boom into Fire Galleys FC
33 912 12:22 16:47 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
10,350 9,060 2,735 310 22,455 22,414
8,350 9,930 2,510 1,090 21,880 23,611
8,060 5,909 725 760 15,454 16,049
5,405 6,499 2,390 870 15,164 15,986
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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