AoeStats
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Black Forest

508879746Analyzed
4v4 RM · 7d ago on Sep 24, 2026· 82m 25s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Burgundians · China
1687
+13
🇹🇼 Persians · Taiwan
1643
+14
🇨🇳 Ethiopians · China
1631
+15
🇨🇳 Varangians · China
1531
+19
🇨🇳 Mongols · China
1660
-17
🇧🇪 Dravidians · Belgium
1617
-16
🇦🇹 Teutons · Austria
1583
-14
🇳🇱 Koreans · Netherlands
1572
-14
Player eAPM Actions Feudal Castle Imperial Opening
61 5,018 8:36 17:56 33:30 ⚔ Scout Rush
58 4,802 10:56 14:46 26:41 ⛏ Fast Castle
57 4,720 8:59 12:53 27:55 ⛏ Fast Castle
47 3,837 9:53 33:19 48:30 ⚔ M@A FC
46 3,767 10:26 14:24 31:53 ⛏ Fast Castle
39 3,234 11:46 22:16 50:10 ⚔ M@A FC
37 3,046 8:50 20:27 25:26 ⚔ M@A into Archers into Fast Imp
21 1,694 10:31 19:39 34:20 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
119,285 34,615 42,660 2,370 198,930 219,446
84,450 50,770 43,380 5,250 183,850 186,063
62,325 61,895 43,290 4,115 171,625 185,882
58,505 61,698 43,485 4,840 168,528 184,730
26,180 61,648 34,625 4,170 126,623 137,188
37,395 49,840 28,405 1,625 117,265 117,915
38,345 34,853 21,940 3,640 98,778 127,466
11,455 22,063 6,855 3,455 43,828 45,985
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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