AoeStats
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Pilgrims

508662039Analyzed
4v4 RM · 8d ago on Sep 23, 2026· 40m 32s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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1604
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1577
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1569
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1516
+20
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1676
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1669
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1595
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Player eAPM Actions Feudal Castle Imperial Opening
66 2,688 12:22 17:06 — ⛏ Fish Boom FC
59 2,412 11:46 19:17 — ⚔ Fish Boom into Towers FC
51 2,058 9:57 21:41 — ⛏ Fish Boom into Galleys into Fire Galleys FC
46 1,885 14:49 18:53 31:52 ⛏ Fish Boom FC
39 1,568 11:33 16:29 29:10 ⛏ Fish Boom into Fire Galleys FC
36 1,461 10:07 23:28 39:38 ⛏ Fish Boom FC
31 1,239 10:12 19:37 36:46 ⛏ Fish Boom into Galleys into Fire Galleys FC
31 1,266 10:31 22:23 — ⚔ Fish Boom into Archers into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
17,820 13,875 8,105 2,650 42,450 61,732
14,120 17,585 4,695 1,820 38,220 38,473
17,970 14,625 3,760 1,600 37,955 44,205
10,545 18,885 5,275 2,475 37,180 42,850
8,350 17,152 6,115 1,700 33,317 37,264
13,170 12,785 4,910 1,800 32,665 33,038
10,010 11,961 4,480 850 27,301 28,739
11,345 11,830 1,510 2,000 26,685 29,183
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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