AoeStats
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Pilgrims

508636089Analyzed
2v2 RM · 8d ago on Sep 23, 2026· 17m 22s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇮 Maya · Finland
1716
+7
🇹🇼 Khmer · Taiwan
1594
+12
🇹🇼 Armenians · Taiwan
1513
-10
🇹🇼 Varangians · Taiwan
1496
-9
Player eAPM Actions Feudal Castle Imperial Opening
55 958 10:05 14:05 — ⛏ Fish Boom FC
54 933 13:27 16:39 — ⛏ Fish Boom FC
50 873 12:28 — — ⚔ Fish Boom into M@A FC
36 634 11:24 — — ⛏ Fish Boom into Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
3,190 4,755 750 100 8,795 9,726
2,750 3,260 870 750 7,630 7,290
2,900 3,959 250 100 7,209 8,386
3,300 3,081 435 100 6,916 7,555
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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