AoeStats
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Arena

510732877Analyzed
4v4 RM · 13h ago on Oct 2, 2026· 33m 7s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Hindustanis · China
1673
+14
🇨🇳 Britons · China
1651
+15
🇸🇬 Mongols · Singapore
1617
+16
🇭🇰 Varangians · Hong Kong SAR China
1572
+18
🇳🇱 Slavs · Netherlands
1645
-17
🇨🇳 Lithuanians · China
1629
-16
🇦🇷 Italians · Argentina
1608
-15
🇹🇼 Khmer · Taiwan
1601
-15
Player eAPM Actions Feudal Castle Imperial Opening
66 2,185 10:58 14:37 27:35 ⛏ Fast Castle
65 2,162 10:12 13:47 29:19 ⛏ Fast Castle
56 1,850 10:02 13:38 26:41 ⛏ Fast Castle
50 1,659 9:54 13:49 — ⛏ Fast Castle
38 1,260 10:00 13:41 26:48 ⛏ Fast Castle
38 1,258 10:58 14:41 23:15 ◆ FC into Fast Imp
30 994 10:53 15:02 29:49 ⚔ Scouts FC
25 827 10:21 13:12 26:11 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
18,035 11,780 7,985 2,350 40,150 42,029
20,925 10,064 7,175 1,715 39,879 42,550
18,135 15,339 5,770 300 39,544 42,497
13,850 11,057 5,660 1,600 32,167 33,664
14,370 10,625 5,310 1,730 32,035 34,667
11,540 8,790 3,190 950 24,470 27,558
6,410 5,887 3,165 2,060 17,522 18,426
7,155 5,556 2,880 900 16,491 19,646
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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