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African Clearing

510780374Analyzed
4v4 RM · 6h ago on Oct 2, 2026· 58m 9s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇰 Varangians · Hong Kong SAR China
1361
+15
🇦🇷 Vikings · Argentina
1351
+15
🇭🇰 Mongols · Hong Kong SAR China
1254
+20
🇨🇳 Cumans · China
1251
+20
🇨🇳 Varangians · China
1366
-19
🇭🇰 Wei · Hong Kong SAR China
1320
-17
🇨🇳 Burgundians · China
1316
-17
🇲🇽 Huns · Mexico
1315
-17
Player eAPM Actions Feudal Castle Imperial Opening
57 3,306 13:19 18:30 46:51 ⛏ Fast Castle
47 2,727 14:40 21:15 41:08 ⛏ Fast Castle
39 2,257 12:35 22:50 36:15 ⛏ Fast Castle
37 2,151 14:16 27:49 58:08 ⚔ Scout Rush
34 1,969 13:32 17:54 34:50 ⛏ Fast Castle
33 1,932 13:56 17:51 32:52 ⛏ Fast Castle
28 1,657 14:27 20:16 37:48 ⛏ Fast Castle
24 1,406 15:08 29:27 43:36 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
45,275 19,083 24,315 4,525 93,198 96,366
36,715 23,652 18,960 5,075 84,402 94,307
31,310 27,257 11,015 4,900 74,482 76,527
26,110 17,078 14,180 2,310 59,678 68,803
19,780 19,847 10,990 2,650 53,267 58,862
15,185 21,905 12,315 2,950 52,355 55,810
17,665 14,708 9,550 3,205 45,128 47,617
14,725 13,323 9,360 1,200 38,608 41,350
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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