AoeStats
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Arabia

510561666Analyzed
4v4 RM · 21h ago on Oct 1, 2026· 33m 2s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Magyars · China
1497
+12
🇨🇳 Mapuche · China
1388
+17
🇨🇳 Franks · China
1368
+19
🇨🇳 Britons · China
1362
+18
1443
-18
🇧🇷 Ethiopians · Brazil
1415
-17
🇭🇰 Teutons · Hong Kong SAR China
1393
-16
🇦🇷 Franks · Argentina
1380
-15
Player eAPM Actions Feudal Castle Imperial Opening
67 2,212 8:41 24:25 — ⚔ Archer Rush
63 2,076 9:18 22:10 — ⚔ Skirmisher Rush
52 1,712 8:54 26:19 — ⚔ Archer Rush
41 1,354 9:06 24:26 — ⚔ Scout Rush
36 1,202 9:12 25:35 — ⚔ Scout Rush
30 977 9:30 23:04 — ⚔ Scout Rush
29 974 9:51 23:29 — ⚔ Scout Rush
25 830 9:46 27:22 — ⚔ Towers FC

Resources

Player Food Wood Gold Stone Spent Collected
10,345 6,438 2,900 400 20,083 20,678
9,175 7,300 1,865 750 19,090 21,758
8,885 5,193 2,050 305 16,433 18,785
9,400 5,162 1,075 255 15,892 16,302
5,825 6,682 2,740 395 15,642 16,958
5,500 6,280 3,065 100 14,945 17,402
7,920 3,840 2,200 200 14,160 15,583
5,075 4,840 250 2,785 12,950 13,228
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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