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African Clearing

510557454Analyzed
4v4 RM · 22h ago on Oct 1, 2026· 28m 5s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Byzantines · France
1474
+15
🇲🇽 Mongols · Mexico
1452
+16
🇭🇰 Varangians · Hong Kong SAR China
1373
+20
🇦🇷 Vikings · Argentina
1359
+21
🇵🇪 Saracens · Peru
1492
-19
🇦🇷 Japanese · Argentina
1455
-18
🇲🇽 Ethiopians · Mexico
1452
-18
🇧🇷 Berbers · Brazil
1432
-17
Player eAPM Actions Feudal Castle Imperial Opening
52 1,448 13:27 18:15 — ⛏ Fish Boom
41 1,147 14:04 17:42 — ⚔ FC into Archers
36 1,014 14:16 18:24 — ⛏ Fast Castle
36 1,003 15:13 18:46 — ⛏ Fast Castle
34 943 14:07 18:00 — ⚔ FC into Archers
32 897 11:17 22:58 — ⚔ Scout Rush
26 737 15:05 18:59 — ⛏ Fast Castle
19 544 15:07 19:34 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
7,865 4,921 1,810 405 15,001 16,366
5,700 5,863 1,570 1,050 14,183 14,166
4,625 5,563 3,225 100 13,513 13,304
6,625 4,767 890 1,050 13,332 13,421
7,740 3,665 975 200 12,580 12,753
4,740 3,528 550 950 9,768 10,530
4,550 2,927 1,180 850 9,507 10,555
4,180 3,043 1,535 205 8,963 9,655
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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