AoeStats
← felixpouteau920

Fortress

508246851Analyzed
2v2 RM · 9d ago on Sep 21, 2026· 54m 38s· 4 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇪 Bengalis · Estonia
1045
+11
912
+17
🇫🇷 Britons · France
933
-14
🇫🇷 Goths · France
926
-14
Player eAPM Actions Feudal Castle Imperial Opening
30 1,664 8:16 16:23 26:57 ⛏ Fast Castle
27 1,471 8:02 13:12 24:16 ⛏ Fast Castle
27 1,480 10:07 14:39 27:31 ⛏ Fast Castle
21 1,172 7:39 14:27 27:58 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
38,480 30,460 6,640 4,100 79,680 86,511
32,060 20,290 21,325 2,185 75,860 97,453
21,015 19,650 18,280 2,180 61,125 74,261
19,235 22,955 10,255 2,450 54,895 67,745
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.