AoeStats
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African Clearing

510368264Analyzed
4v4 RM · 19h ago on Sep 30, 2026· 59m 46s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇮 Lithuanians · Finland
1260
+14
🇬🇧 Mongols · United Kingdom
1250
+15
🇵🇱 Vietnamese · Poland
1236
+15
🇩🇪 Franks · Germany
1184
+18
🇮🇳 Khmer · India
1267
-17
🇹🇼 Varangians · Taiwan
1260
-17
🇮🇳 Bulgarians · India
1213
-15
🇹🇼 Italians · Taiwan
1158
-13
Player eAPM Actions Feudal Castle Imperial Opening
36 2,148 12:53 24:36 39:22 ⚔ Scout Rush
34 2,031 16:05 20:34 25:27 ◆ FC into Fast Imp
31 1,869 15:09 18:59 33:12 ⛏ Fast Castle
29 1,752 13:46 19:18 36:46 ⛏ Fast Castle
23 1,363 13:54 25:55 43:12 ⚔ Scout Rush
19 1,139 14:11 26:37 51:18
15 914 12:16 17:51 35:05 ⛏ Fast Castle
15 890 13:40 19:54 43:26 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
17,470 34,530 26,240 5,730 83,970 91,067
23,410 28,715 21,290 1,900 75,315 82,443
27,740 19,176 12,230 3,750 62,896 64,855
25,450 12,820 13,095 4,700 56,065 59,350
23,080 19,530 4,040 735 47,385 63,610
12,220 17,676 11,335 2,250 43,481 53,018
15,835 15,485 7,550 500 39,370 44,996
7,425 7,571 3,860 980 19,836 25,098
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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