AoeStats
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Fortress

510153107Analyzed
4v4 RM · 2d ago on Sep 29, 2026· 66m 42s· 8 players
Game mode
Random Map
Map size
Huge
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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1208
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🇩🇪 Bohemians · Germany
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Player eAPM Actions Feudal Castle Imperial Opening
49 3,245 6:48 10:54 25:07 ⛏ Fast Castle
47 3,154 7:31 11:12 24:49 ⛏ Fast Castle
36 2,376 8:29 12:06 25:35 ⛏ Fast Castle
35 2,314 8:27 12:57 27:16 ⛏ Fast Castle
32 2,108 6:30 12:43 30:47 ⛏ Fast Castle
30 2,025 6:49 11:56 34:20 ⛏ Fast Castle
27 1,796 8:09 13:20 — ⛏ Fast Castle
19 1,295 6:34 10:43 24:20 ⚔ FC into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
78,920 26,460 32,245 6,105 143,730 151,172
45,585 39,080 48,520 1,800 134,985 153,512
44,920 51,125 16,415 3,555 116,015 129,020
50,600 25,723 27,830 2,610 106,763 117,022
58,630 16,850 18,360 6,540 100,380 112,741
52,575 28,010 12,825 1,700 95,110 99,252
40,640 27,240 20,630 4,945 93,455 125,244
14,280 18,255 7,025 430 39,990 43,677
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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