AoeStats
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Oasis

509941132Analyzed
3v3 RM · 2d ago on Sep 28, 2026· 49m 58s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Mongols · China
1250
+14
🇨🇱 Varangians · Chile
1221
+15
🇨🇱 Bohemians · Chile
1183
+16
🇮🇳 Hindustanis · India
1223
-16
🇳🇴 Varangians · Norway
1196
-15
🇨🇭 Koreans · Switzerland
1173
-14
Player eAPM Actions Feudal Castle Imperial Opening
48 2,416 10:53 14:32 28:54 ⛏ Fast Castle
46 2,295 9:32 24:18 38:02 ⚔ Scout Rush
37 1,841 11:17 16:02 48:45 ⛏ Fast Castle
26 1,288 11:39 15:48 31:25 ⛏ Fast Castle
21 1,049 11:00 14:55 29:04 ⛏ Fast Castle
16 824 10:41 17:43 32:05 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
33,465 27,900 17,660 3,615 82,640 90,426
30,785 16,775 18,285 950 66,795 74,113
22,650 23,334 7,775 2,150 55,909 69,368
15,775 25,059 8,095 2,595 51,524 64,516
21,200 11,623 6,975 2,900 42,698 59,861
18,380 10,140 7,965 1,500 37,985 44,471
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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