AoeStats
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Arena

510359577Analyzed
3v3 RM · 1d ago on Sep 30, 2026· 65m 51s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Saxons · Spain
907
+16
🇩🇪 Turks · Germany
896
+16
🇵🇱 Britons · Poland
872
+17
🇸🇰 Teutons · Slovakia
904
-17
🇸🇰 Turks · Slovakia
899
-16
🇳🇱 Huns · Netherlands
897
-16
Player eAPM Actions Feudal Castle Imperial Opening
38 2,513 12:10 22:25 32:20
38 2,489 11:35 17:08 34:00 ⛏ Fast Castle
18 1,194 9:20 17:04 37:54 ⛏ Fast Castle
17 1,147 11:18 26:37 43:05 ⚔ Scouts into Skirms
16 1,082 10:25 14:08 28:37 ⛏ Fast Castle
15 984 11:19 19:03 31:26 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
44,170 43,935 10,885 4,150 103,140 117,683
26,855 32,780 22,415 2,730 84,780 99,826
31,330 30,460 15,615 2,985 80,390 106,846
38,075 17,975 15,245 3,000 74,295 83,501
30,800 19,105 15,945 5,150 71,000 76,026
28,010 22,925 9,715 3,120 63,770 69,421
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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