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African Clearing

510923394Analyzed
4v4 RM · 16h ago on Oct 3, 2026· 58m 18s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Magyars · United States
1313
+12
🇺🇸 Varangians · United States
1298
+12
🇧🇩 Koreans · Bangladesh
1231
+15
🇺🇸 Persians · United States
1145
+19
🇺🇸 Spanish · United States
1259
-16
🇺🇸 Dravidians · United States
1252
-16
🇲🇽 Khmer · Mexico
1171
-13
🇺🇸 Malians · United States
1166
-13
Player eAPM Actions Feudal Castle Imperial Opening
54 3,120 12:35 30:11 48:41 ⚔ Scouts into Towers
48 2,791 14:49 24:09 50:30 ⚔ M@A Rush
44 2,594 12:16 28:28 45:09 ⚔ Scout Rush
27 1,551 14:06 17:42 34:54 ⛏ Fast Castle
25 1,439 14:17 19:47 44:20 ⛏ Fish Boom
23 1,323 15:50 21:18 42:04 ⛏ Fast Castle
21 1,226 16:02 21:38 37:12 ⚔ Archer Rush
18 1,056 15:37 20:36 30:03 ⛏ Fish Boom

Resources

Player Food Wood Gold Stone Spent Collected
31,160 19,535 23,600 4,065 78,360 82,300
28,430 23,133 24,305 2,350 78,218 87,861
32,765 16,272 13,860 3,280 66,177 75,705
25,130 16,985 10,815 3,350 56,280 68,469
12,505 22,675 12,535 2,450 50,165 52,139
12,675 17,643 12,755 3,025 46,098 56,675
15,960 22,253 5,950 1,620 45,783 47,429
10,775 6,475 3,070 1,600 21,920 25,292
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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