AoeStats
← ME_DEPRIME_JUGAR_CON_USTEDES

Arena

509514359Analyzed
4v4 RM · 4d ago on Sep 27, 2026· 45m 16s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Persians · Argentina
1437
+17
🇳🇱 Wei · Netherlands
1416
+18
🇺🇸 Saxons · United States
1381
+19
🇧🇷 Bohemians · Brazil
1379
+19
🇦🇷 Huns · Argentina
1580
-23
🇦🇷 Teutons · Argentina
1484
-20
🇦🇷 Byzantines · Argentina
1447
-18
🇦🇷 Turks · Argentina
1295
-12
Player eAPM Actions Feudal Castle Imperial Opening
60 2,724 9:31 13:04 29:28 ⛏ Fast Castle
53 2,422 11:04 14:35 27:50 ⛏ Fast Castle
43 1,965 10:47 15:19 34:48 ⛏ Fast Castle
40 1,795 10:51 18:28 34:33 ⛏ Fast Castle
40 1,802 11:18 14:57 36:08 ⛏ Fast Castle
38 1,734 9:48 14:37 23:21 ◆ FC into Fast Imp
26 1,175 8:12 26:02 35:11 ⚔ Towers FC
24 1,092 10:28 14:59 30:27 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
66,335 14,465 26,205 4,950 111,955 116,886
40,150 23,425 21,610 1,345 86,530 89,978
27,745 15,280 17,725 3,450 64,200 68,670
20,795 19,295 14,435 950 55,475 61,719
21,405 17,710 10,435 2,355 51,905 54,312
20,745 16,650 7,475 1,615 46,485 53,109
17,610 10,790 6,215 1,880 36,495 41,584
12,530 8,475 11,575 1,050 33,630 36,686
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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