AoeStats
← ME_DEPRIME_JUGAR_CON_USTEDES

MegaRandom

509490717Analyzed
2v2 RM · 4d ago on Sep 27, 2026· 36m 46s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
1551
+13
🇦🇷 Franks · Argentina
1394
+21
🇻🇳 Varangians · Vietnam
1508
-18
🇧🇷 Britons · Brazil
1469
-16
Player eAPM Actions Feudal Castle Imperial Opening
59 2,170 10:56 14:38 28:36 ⛏ Fast Castle
44 1,608 11:57 16:24 34:01 ⛏ Fast Castle
35 1,275 9:35 20:01 — ⚔ Scout Rush
32 1,160 10:42 15:59 32:58 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
18,760 10,883 8,420 2,305 40,368 43,267
10,975 11,427 7,155 1,685 31,242 33,381
13,450 7,043 5,295 950 26,738 31,078
8,450 9,560 4,955 1,535 24,500 26,793
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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