AoeStats
← ME_DEPRIME_JUGAR_CON_USTEDES

Black Forest

509470463Analyzed
4v4 RM · 4d ago on Sep 26, 2026· 45m 56s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Persians · United States
1557
+11
🇫🇷 Saxons · France
1544
+12
🇦🇷 Huns · Argentina
1539
+12
🇩🇪 Ethiopians · Germany
1536
+12
🇯🇵 Dravidians · Japan
1506
-13
🇨🇴 Mongols · Colombia
1453
-12
🇧🇩 Burgundians · Bangladesh
1431
-11
🇺🇾 Sicilians · Uruguay
1420
-11
Player eAPM Actions Feudal Castle Imperial Opening
49 2,249 13:26 18:41 32:32 ⚔ Fish Boom into Archers FC
43 1,955 11:05 15:07 27:45 ⛏ Fish Boom FC
42 1,913 11:40 15:57 29:43 ⛏ Fish Boom FC
38 1,724 11:47 15:40 32:11 ⛏ Fish Boom FC
37 1,685 12:36 16:04 30:05 ⛏ Fish Boom FC
30 1,400 11:19 23:57 27:57 ◆ FC into Fast Imp
27 1,258 11:30 14:59 28:51 ⛏ Fish Boom FC
16 719 11:57 17:14 31:23 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
42,790 25,480 21,545 4,200 94,015 102,961
34,190 31,860 17,840 1,710 85,600 92,329
26,630 24,645 21,800 2,800 75,875 80,735
13,450 34,585 22,895 1,790 72,720 85,552
27,645 22,718 16,890 2,930 70,183 81,547
23,195 12,742 10,220 1,520 47,677 50,101
13,225 15,330 7,305 890 36,750 40,241
15,950 10,765 6,520 1,550 34,785 41,130
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.