AoeStats
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Lombardia

509260584Analyzed
4v4 RM · 4d ago on Sep 26, 2026· 25m 27s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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1439
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1394
+20
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-24
🇦🇷 Tatars · Argentina
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🇦🇷 Hindustanis · Argentina
1437
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🇦🇷 Burgundians · Argentina
1411
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Player eAPM Actions Feudal Castle Imperial Opening
51 1,310 11:19 16:34 — ⛏ Fast Castle
50 1,283 11:54 18:47 — ⛏ Fast Castle
48 1,229 11:08 15:30 — ⛏ Fast Castle
40 1,012 12:20 16:13 — ⛏ Fast Castle
34 865 9:36 19:50 — ⚔ Scout Rush
29 734 9:16 14:44 — ⚔ FC into Archers
28 719 10:33 15:24 — ⛏ Fast Castle
22 572 13:04 17:30 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
6,400 5,607 845 1,150 14,002 14,456
6,630 3,751 1,530 2,080 13,991 14,617
7,120 5,515 890 300 13,825 14,089
5,175 5,431 2,655 200 13,461 13,805
7,415 4,080 1,370 200 13,065 12,980
6,005 4,764 640 1,410 12,819 13,107
4,725 5,444 2,045 200 12,414 12,906
6,125 3,875 400 1,160 11,560 12,684
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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