AoeStats
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Black Forest

509119199Analyzed
4v4 RM · 5d ago on Sep 25, 2026· 42m 51s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Sicilians · Germany
1584
+10
1540
+12
🇮🇹 Bengalis · Italy
1524
+12
🇮🇹 Portuguese · Italy
1520
+14
🇵🇦 Bohemians · Panama
1452
-12
🇨🇳 Koreans · China
1448
-12
🇦🇺 Danes · Australia
1444
-12
🇲🇽 Ethiopians · Mexico
1444
-12
Player eAPM Actions Feudal Castle Imperial Opening
54 2,327 11:39 15:35 33:29 ⛏ Fast Castle
52 2,246 10:40 14:27 35:15 ⛏ Fast Castle
45 1,943 11:22 15:35 — ⛏ Fast Castle
40 1,728 11:11 17:54 26:36 ⛏ Fast Castle
37 1,596 9:15 20:09 32:29 ⚔ Towers FC
35 1,513 11:41 22:11 — ⛏ Fast Castle
30 1,290 11:51 15:50 33:25 ⛏ Fast Castle
28 1,191 10:35 14:07 28:25 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
21,920 22,090 10,450 4,335 58,795 73,858
21,700 19,830 15,365 950 57,845 64,654
21,805 13,460 7,235 5,205 47,705 53,112
22,665 13,975 5,330 965 42,935 48,268
18,755 10,685 8,480 2,800 40,720 44,673
15,755 11,020 6,385 1,800 34,960 37,081
11,105 10,449 6,590 2,330 30,474 33,962
4,425 4,943 2,200 530 12,098 14,072
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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