AoeStats
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Oasis

507840320Analyzed
4v4 RM · 11d ago on Sep 19, 2026· 15m 48s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Britons · Chile
1930
+6
🇨🇱 Gurjaras · Chile
1869
+7
🇨🇱 Burgundians · Chile
1727
+12
🇨🇱 Wei · Chile
1619
+16
🇦🇷 Japanese · Argentina
1738
-13
🇦🇷 Wu · Argentina
1672
-11
🇦🇷 Ethiopians · Argentina
1624
-9
1580
-8
Player eAPM Actions Feudal Castle Imperial Opening
88 1,385 9:16 — — ⚔ Scout Rush
77 1,213 8:32 — — ⚔ Archer Rush
69 1,091 8:27 — — ⚔ Scout Rush
56 878 9:07 — — ⚔ Archer Rush
56 880 8:49 — — ⚔ Archer Rush
47 741 9:25 — — ⚔ Scout Rush
39 617 9:43 — — ⚔ Archer Rush
36 576 9:13 — — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
3,325 2,310 50 0 5,685 5,731
3,135 2,255 100 0 5,490 5,762
3,045 2,343 50 0 5,438 5,618
3,250 2,115 50 0 5,415 5,643
2,075 2,166 1,045 0 5,286 5,267
2,250 1,965 910 125 5,250 5,413
1,950 2,110 910 0 4,970 5,337
1,850 1,734 500 125 4,209 4,504
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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