AoeStats
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Baltic

510489933Analyzed
4v4 RM · 11h ago on Oct 1, 2026· 49m 19s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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Player eAPM Actions Feudal Castle Imperial Opening
39 1,922 9:59 21:28 36:38 ⚔ Fish Boom into Scouts
28 1,380 14:20 19:12 34:41 ⛏ Fast Castle
25 1,246 14:01 23:39 42:24 ⛏ Fish Boom FC
24 1,191 12:13 16:40 39:43 ⛏ Fish Boom FC
19 924 11:28 17:11 41:43 ⛏ Fast Castle
16 796 10:43 19:05 31:02 ⛏ Fast Castle
13 655 11:07 15:24 33:41 ⛏ Fast Castle
0 9 — — —

Resources

Player Food Wood Gold Stone Spent Collected
36,930 10,535 13,235 6,055 66,755 77,773
27,280 19,315 13,235 4,590 64,420 74,380
25,365 12,348 14,050 3,650 55,413 60,704
16,190 12,230 12,075 2,150 42,645 47,301
16,560 11,835 11,395 1,660 41,450 50,954
13,735 18,088 5,520 3,075 40,418 42,080
14,720 14,045 5,895 2,395 37,055 38,644
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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