AoeStats
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Arena

510245662Analyzed
4v4 RM · 7h ago on Sep 30, 2026· 58m 33s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Khmer · Mexico
1484
+11
🇲🇽 Mongols · Mexico
1396
+14
🇲🇽 Varangians · Mexico
1365
+16
🇨🇴 Koreans · Colombia
1347
+17
🇺🇸 Teutons · United States
1371
-15
🇨🇦 Hindustanis · Canada
1369
-15
🇮🇳 Magyars · India
1359
-14
🇲🇽 Bohemians · Mexico
1350
-14
Player eAPM Actions Feudal Castle Imperial Opening
61 3,585 10:40 14:28 29:03 ⛏ Fast Castle
48 2,791 10:30 14:11 29:51 ⛏ Fast Castle
37 2,176 10:01 15:00 30:11 ⛏ Fast Castle
35 2,025 10:41 14:49 29:33 ⛏ Fast Castle
31 1,790 9:23 22:27 31:08 ⛏ Fast Castle
31 1,834 11:01 14:07 28:13 ⛏ Fast Castle
30 1,772 10:46 15:10 29:39 ⛏ Fast Castle
29 1,700 9:46 19:52 41:43 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
69,730 19,635 23,270 2,900 115,535 127,094
45,805 32,580 24,555 4,665 107,605 110,137
42,545 29,505 20,065 3,500 95,615 107,752
37,725 29,635 18,145 3,650 89,155 99,914
22,295 29,793 18,080 6,920 77,088 97,106
28,550 29,980 6,695 2,000 67,225 78,861
16,225 20,448 6,575 2,775 46,023 58,743
19,335 14,470 8,200 3,610 45,615 48,757
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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