AoeStats
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African Clearing

510876989Analyzed
4v4 RM · 7h ago on Oct 2, 2026· 53m 40s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Bohemians · Spain
1251
+16
🇺🇸 Inca · United States
1247
+16
🇦🇺 Varangians · Australia
1211
+17
🇨🇳 Mongols · China
1163
+19
🇧🇷 Malians · Brazil
1260
-18
🇺🇸 Bulgarians · United States
1248
-17
🇨🇱 Berbers · Chile
1232
-17
🇨🇱 Spanish · Chile
1210
-16
Player eAPM Actions Feudal Castle Imperial Opening
42 2,252 12:28 26:35 50:56 ⚔ Archers into Skirms
39 2,067 13:16 17:15 38:58 ⛏ Fast Castle
38 2,052 15:08 19:49 46:45 ⛏ Fish Boom FC
33 1,782 13:32 29:10 43:06 ⚔ M@A into Fish Boom into Skirms
33 1,766 13:30 18:28 35:57 ⛏ Fast Castle
26 1,373 12:05 21:34 42:21 ⚔ Scout Rush
25 1,332 11:46 17:37 46:29 ⛏ Fast Castle
22 1,205 13:53 20:26 45:34 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
40,505 23,491 14,015 3,700 81,711 89,734
26,840 17,365 16,535 3,750 64,490 72,452
25,425 18,335 14,265 3,150 61,175 64,316
22,850 18,615 9,415 5,800 56,680 62,453
25,390 10,953 12,950 2,355 51,648 55,409
18,975 20,428 4,945 2,990 47,338 48,210
16,405 15,797 8,780 1,170 42,152 44,820
13,620 12,470 9,070 2,030 37,190 41,282
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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