AoeStats
← trixnate

MegaRandom

506073777Analyzed
1v1 RM · 18d ago on Sep 12, 2026· 72m 48s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇿 Georgians · New Zealand
980
+17
🇲🇽 Byzantines · Mexico
998
-17
Player eAPM Actions Feudal Castle Imperial Opening
51 3,696 13:52 24:42 51:44 ⚔ Archer Rush
29 2,144 14:34 18:46 49:27 ⚔ FC into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
25,550 24,810 9,440 500 60,300 62,370
29,990 11,095 13,210 1,625 55,920 66,881
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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