AoeStats
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Oasis

509420589Analyzed
2v2 RM · 4d ago on Sep 26, 2026· 42m 31s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Britons · Chile
1088
+14
🇨🇱 Mongols · Chile
1072
+15
🇩🇪 Saxons · Germany
1062
-15
🇩🇪 Mongols · Germany
1038
-14
Player eAPM Actions Feudal Castle Imperial Opening
46 1,939 8:49 20:56 35:06 ⚔ Scout Rush
33 1,387 9:39 19:11 33:24 ⚔ Archer Rush
31 1,337 10:10 17:42 34:49 ⛏ Fast Castle
19 829 11:21 15:53 40:39 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
17,595 16,127 7,055 1,500 42,277 45,783
16,325 13,574 5,095 1,605 36,599 40,210
11,350 12,055 8,235 850 32,490 39,019
9,425 9,209 4,335 2,235 25,204 26,547
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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