AoeStats
← Adiel

African Clearing

510465894Analyzed
4v4 RM · 17h ago on Oct 1, 2026· 6m 42s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Dravidians · Mexico
1175
+13
🇬🇹 Saracens · Guatemala
1110
+15
🇨🇦 Teutons · Canada
1065
+17
🇬🇹 Magyars · Guatemala
1062
+17
🇺🇸 Burgundians · United States
1157
-17
🇨🇳 Franks · China
1103
-16
🇺🇸 Varangians · United States
1069
-15
🇨🇳 Poles · China
1059
-14
Player eAPM Actions Feudal Castle Imperial Opening
27 182 — — —
24 162 — — —
20 137 — — —
20 137 — — —
19 130 — — —
18 119 — — —
12 83 — — —
5 33 — — —

Resources

Player Food Wood Gold Stone Spent Collected
800 475 0 100 1,375 652
550 450 0 100 1,100 410
800 175 50 0 1,025 659
450 450 0 100 1,000 360
500 325 0 100 925 351
250 300 0 100 650 155
350 125 0 0 475 415
0 275 0 100 375 60
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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