AoeStats
← Adiel

Arena

510458459Analyzed
2v2 RM · 15h ago on Oct 1, 2026· 52m 31s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇹 Celts · Guatemala
1112
+14
🇬🇹 Poles · Guatemala
1060
+16
🇺🇸 Saxons · United States
1075
-15
🇺🇸 Poles · United States
1075
-15
Player eAPM Actions Feudal Castle Imperial Opening
29 1,549 11:49 16:14 35:42 ⛏ Fast Castle
26 1,344 9:32 17:53 50:11 ⛏ Fast Castle
23 1,196 11:22 15:39 34:35 ⛏ Fast Castle
20 1,045 12:43 19:17 31:16 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
34,170 15,215 24,730 900 75,015 83,565
26,450 15,125 17,845 2,275 61,695 68,701
19,515 17,845 8,125 3,850 49,335 51,368
20,285 14,680 6,530 1,705 43,200 48,976
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.