AoeStats
← 叫迈耶的空军元帅

Arena

510023791Analyzed
4v4 RM · 5d ago on Sep 29, 2026· 9m 4s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
1149
+12
🇦🇺 Chinese · Australia
1086
+14
🇹🇷 Persians · Türkiye
979
+19
🇲🇽 Burgundians · Mexico
962
+20
🇬🇷 Magyars · Greece
1067
-17
🇲🇽 Slavs · Mexico
1056
-17
1040
-16
🇫🇷 Tatars · France
1021
-15
Player eAPM Actions Feudal Castle Imperial Opening
46 418 — — —
45 412 — — —
38 345 — — —
35 319 — — —
23 209 — — —
21 189 — — —
21 188 — — —
19 170 — — —

Resources

Player Food Wood Gold Stone Spent Collected
2,000 200 50 0 2,250 2,681
1,650 450 0 0 2,100 2,189
950 860 0 0 1,810 2,255
1,250 525 0 0 1,775 2,264
1,150 350 0 0 1,500 1,830
1,250 250 0 0 1,500 2,122
900 550 0 0 1,450 1,769
900 375 0 0 1,275 1,614
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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