AoeStats
← 叫迈耶的空军元帅

Pilgrims

509835109Analyzed
4v4 RM · 5d ago on Sep 28, 2026· 66m 46s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇰 Danes · Hong Kong SAR China
1135
+16
1133
+16
🇹🇼 Japanese · Taiwan
1105
+17
🇨🇳 Koreans · China
1086
+19
🇨🇳 Dravidians · China
1156
-18
🇺🇸 Portuguese · United States
1152
-18
🇳🇿 Italians · New Zealand
1150
-17
🇦🇺 Mongols · Australia
1076
-15
Player eAPM Actions Feudal Castle Imperial Opening
38 2,569 13:08 19:28 — ⛏ Fast Castle
31 2,045 13:22 20:22 26:50 ⛏ Fish Boom FC into Fast Imp
31 2,067 13:09 19:37 31:20 ⛏ Fish Boom into Fire Galleys FC into Galleys
30 2,017 12:28 18:39 43:45 ⛏ Fish Boom FC
29 1,920 13:23 17:23 37:13 ⛏ Fish Boom into Fire Galleys FC into Galleys
28 1,885 12:28 16:45 27:19 ⛏ Fish Boom FC into Galleys
26 1,752 10:46 32:22 50:15 ⛏ Fish Boom into Fire Galleys into Galleys FC
23 1,509 14:20 20:25 38:00 ⛏ Fish Boom into Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
39,390 69,695 57,520 1,500 168,105 173,776
15,825 81,275 28,320 7,750 133,170 143,498
36,940 34,765 14,485 5,400 91,590 103,006
27,380 30,740 16,820 1,880 76,820 107,386
27,490 29,662 15,917 3,050 76,119 85,656
28,195 23,240 12,940 4,065 68,440 73,871
19,485 9,825 10,580 2,105 41,995 43,094
6,595 10,043 5,805 2,575 25,018 26,087
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.