AoeStats
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Arena

510759598Analyzed
4v4 RM · 1d ago on Oct 2, 2026· 34m 6s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇸🇰 Berbers · Slovakia
1213
+15
🇸🇰 Turks · Slovakia
1213
+15
🇩🇪 Romans · Germany
1197
+16
1155
+18
🇦🇺 Dravidians · Australia
1277
-20
🇩🇪 Varangians · Germany
1216
-17
🇦🇺 Saracens · Australia
1152
-14
🇨🇳 Portuguese · China
1133
-13
Player eAPM Actions Feudal Castle Imperial Opening
39 1,318 10:14 14:00 — ⛏ Fast Castle
37 1,272 10:15 13:57 — ⛏ Fast Castle
31 1,043 11:24 17:27 33:43 ⛏ Fast Castle
29 988 11:46 16:04 20:11 ◆ FC into Fast Imp
28 953 11:53 16:58 33:26 ⛏ Fast Castle
22 745 10:42 14:59 30:58 ⛏ Fast Castle
18 607 12:36 18:36 — ⛏ Fast Castle
16 546 10:57 19:15 32:35 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
13,645 6,470 4,680 1,500 26,295 29,617
12,735 7,740 3,655 1,105 25,235 28,709
12,110 8,935 3,160 950 25,155 27,846
9,640 6,633 4,925 100 21,298 22,907
8,005 7,662 3,385 850 19,902 20,408
10,140 6,595 2,625 200 19,560 26,165
6,010 6,985 3,320 840 17,155 19,813
5,265 4,720 950 1,500 12,435 13,995
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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