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African Clearing

510287546Analyzed
4v4 RM · 2d ago on Sep 30, 2026· 53m 7s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇻🇳 Huns · Vietnam
1278
+16
🇨🇳 Spanish · China
1276
+16
🇨🇳 Mongols · China
1245
+17
1212
+18
🇹🇷 Mongols · Türkiye
1296
-18
🇩🇪 Jurchens · Germany
1287
-18
🇭🇰 Vietnamese · Hong Kong SAR China
1285
-17
🇮🇳 Varangians · India
1193
-14
Player eAPM Actions Feudal Castle Imperial Opening
40 2,119 13:58 21:53 43:06 ⛏ Fast Castle
33 1,736 14:32 18:28 39:57 ⛏ Fast Castle
32 1,714 14:32 18:50 38:10 ⛏ Fast Castle
32 1,694 12:59 17:48 42:14 ⛏ Fast Castle
30 1,577 13:27 17:39 31:50 ⛏ Fast Castle
28 1,499 13:48 17:30 35:55 ⛏ Fast Castle
22 1,193 14:13 19:21 — ⛏ Fast Castle
19 1,028 13:20 20:35 50:39

Resources

Player Food Wood Gold Stone Spent Collected
34,365 11,755 20,035 1,050 67,205 71,951
16,570 21,000 14,350 7,650 59,570 81,984
19,005 24,321 12,130 2,105 57,561 60,062
23,140 10,362 14,975 3,300 51,777 52,387
21,375 17,163 9,020 2,125 49,683 51,841
18,890 16,755 3,810 2,265 41,720 41,100
18,960 12,317 4,965 1,640 37,882 43,052
11,680 9,650 2,395 2,860 26,585 29,188
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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