AoeStats
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Black Forest

510944788Analyzed
2v2 RM · 11h ago on Oct 3, 2026· 49m 7s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Portuguese · China
1148
+18
🇦🇷 Persians · Argentina
1113
+19
🇹🇼 Wu · Taiwan
1201
-19
🇹🇼 Danes · Taiwan
1162
-18
Player eAPM Actions Feudal Castle Imperial Opening
54 2,631 11:50 16:57 34:29 ⛏ Fast Castle
41 2,030 10:35 15:12 31:51 ⛏ Fast Castle
24 1,174 13:30 19:10 27:42 ⛏ Fast Castle
20 988 10:19 17:22 25:48 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
23,750 19,110 16,205 1,975 61,040 63,665
24,870 18,241 9,500 1,500 54,111 59,045
20,430 15,788 12,415 3,725 52,358 64,744
21,350 10,995 10,735 750 43,830 51,795
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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