AoeStats
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Black Forest

510942808Analyzed
4v4 RM · 8h ago on Oct 3, 2026· 21m 19s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Gurjaras · Taiwan
1100
+13
🇦🇷 Persians · Argentina
1100
+13
🇦🇷 Franks · Argentina
1087
+14
🇹🇼 Maya · Taiwan
1053
+15
🇨🇿 Khmer · Czechia
1095
-15
🇵🇪 Saracens · Peru
1040
-14
🇹🇷 Franks · Türkiye
1022
-13
🇲🇾 Danes · Malaysia
1018
-13
Player eAPM Actions Feudal Castle Imperial Opening
41 876 12:13 — — ⚔ Towers into Archers
34 722 13:31 17:31 — ⛏ Fast Castle
32 674 10:45 15:28 — ⛏ Fast Castle
32 687 12:13 19:31 — ⛏ Fish Boom FC
31 670 10:31 14:41 — ⛏ Fast Castle
27 580 8:35 — —
19 411 16:16 — —
12 255 12:57 — — ⛏ Fish Boom

Resources

Player Food Wood Gold Stone Spent Collected
4,800 5,035 810 400 11,045 10,950
5,075 4,490 200 300 10,065 9,959
4,220 3,462 350 0 8,032 8,572
3,780 2,523 460 750 7,513 8,375
2,950 1,490 250 0 4,690 7,381
2,950 1,375 50 110 4,485 5,523
1,550 760 50 0 2,360 3,199
1,600 651 0 0 2,251 3,018
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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