AoeStats
← GoldPhantom

Arabia

510113949Analyzed
4v4 RM · 4d ago on Sep 29, 2026· 66m 55s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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818
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759
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726
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876
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🇨🇳 Goths · China
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792
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723
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Player eAPM Actions Feudal Castle Imperial Opening
26 1,716 10:02 21:33 38:48 ⚔ Scout Rush
24 1,599 11:53 16:11 32:51 ⛏ Fast Castle
22 1,451 13:50 29:21 41:37 ⛏ Fast Castle
22 1,448 10:51 22:01 38:16 ⚔ Skirmisher Rush
21 1,412 11:03 26:20 44:01 ⛏ Fast Castle
20 1,347 11:09 18:29 35:20 ⛏ Fast Castle
20 1,351 12:14 17:48 37:28 ⛏ Fast Castle
13 845 13:47 23:04 35:12 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
47,095 19,260 28,280 3,415 98,050 121,642
27,575 28,160 8,955 5,325 70,015 80,511
26,960 23,263 13,540 4,630 68,393 85,958
21,480 25,562 13,220 3,255 63,517 90,970
25,180 9,680 21,220 2,050 58,130 65,319
25,105 16,128 10,425 950 52,608 94,313
22,280 11,952 11,290 4,195 49,717 85,650
15,930 13,306 3,735 1,760 34,731 39,865
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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