AoeStats
← GoldPhantom

Pilgrims

509869225Analyzed
4v4 RM · 5d ago on Sep 28, 2026· 66m 14s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Byzantines · United Kingdom
904
+37
🇪🇸 Mongols · Spain
892
+14
🇪🇸 Magyars · Spain
888
+14
🇳🇱 Varangians · Netherlands
877
+15
🇨🇳 Persians · China
878
-15
🇩🇪 Vietnamese · Germany
862
-26
🇲🇾 Byzantines · Malaysia
851
-14
🇭🇰 Mongols · Hong Kong SAR China
818
-13
Player eAPM Actions Feudal Castle Imperial Opening
26 1,724 12:07 17:53 28:07 ⛏ Fish Boom into Fire Galleys FC
25 1,641 15:49 21:28 37:41 ⛏ Fast Castle
25 1,644 12:45 19:44 33:52 ⚔ Drush FC
19 1,261 12:59 18:15 32:16 ⛏ Fast Castle
18 1,198 13:45 18:57 30:22 ⛏ Fish Boom FC
17 1,109 12:56 24:02 36:09 ⛏ Fast Castle
14 937 11:50 19:27 28:30 ⛏ Fish Boom FC
12 827 12:48 25:30 34:28 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
24,230 40,825 29,115 1,900 96,070 101,676
39,885 31,453 19,255 1,795 92,388 105,639
40,300 15,590 23,905 4,015 83,810 97,183
24,540 20,380 25,410 4,860 75,190 102,715
24,655 28,855 11,230 2,445 67,185 77,317
25,675 20,940 5,125 2,700 54,440 64,663
18,430 12,315 12,220 950 43,915 45,738
14,195 11,036 8,605 2,280 36,116 46,947
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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