AoeStats
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Arena

508965221Analyzed
2v2 RM · 7d ago on Sep 24, 2026· 48m 55s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Persians · Colombia
625
+13
🇺🇸 Chinese · United States
526
+16
🇩🇪 Bohemians · Germany
558
-15
🇩🇪 Persians · Germany
540
-14
Player eAPM Actions Feudal Castle Imperial Opening
40 1,957 11:04 15:35 32:34 ⛏ Fast Castle
16 780 11:33 24:19 40:02 ⛏ Fast Castle
13 639 11:27 21:28 36:14 ⚔ Archer Rush
8 370 12:09 23:05 38:20 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
30,220 10,545 16,275 2,150 59,190 62,151
20,015 19,885 10,485 2,645 53,030 59,132
17,645 12,755 8,835 3,000 42,235 52,464
9,990 12,170 9,550 2,700 34,410 38,002
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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