AoeStats
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Arena

508955281Analyzed
2v2 RM · 7d ago on Sep 24, 2026· 81m 47s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Franks · France
682
+15
🇨🇴 Persians · Colombia
607
+18
666
-17
🇫🇷 Franks · France
633
-16
Player eAPM Actions Feudal Castle Imperial Opening
36 2,905 10:29 15:34 30:40 ⛏ Fast Castle
30 2,437 11:56 17:54 34:22 ⛏ Fast Castle
27 2,242 11:12 20:55 39:40
23 1,919 13:27 17:45 38:28 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
73,310 15,550 45,630 2,800 137,290 140,903
29,940 34,270 13,350 6,160 83,720 114,067
32,795 27,330 9,585 2,925 72,635 74,134
19,095 9,340 14,365 2,800 45,600 47,422
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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