AoeStats
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Arabia

507806647Analyzed
3v3 RM · 12d ago on Sep 19, 2026· 50m 38s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Maya · Türkiye
754
+11
🇹🇷 Britons · Türkiye
728
+12
🇹🇷 Spanish · Türkiye
723
+13
🇹🇷 Turks · Türkiye
702
-14
🇩🇪 Teutons · Germany
658
-12
🇫🇷 Khmer · France
585
-10
Player eAPM Actions Feudal Castle Imperial Opening
27 1,368 11:10 16:29 40:59 ⛏ Fast Castle
26 1,312 11:25 21:08 46:46 ⛏ Fast Castle
25 1,250 10:10 21:45 40:09 ⛏ Fast Castle
24 1,219 11:25 19:10 33:02 ⛏ Fast Castle
23 1,144 10:41 18:56 34:10 ⛏ Fast Castle
9 442 16:23 — — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
21,595 11,290 11,260 3,295 47,440 59,627
19,050 15,386 9,950 1,640 46,026 54,865
14,970 7,355 9,560 3,350 35,235 47,254
11,990 11,990 2,990 2,305 29,275 30,907
11,350 6,841 5,835 955 24,981 26,487
5,625 3,085 100 0 8,810 9,496
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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