AoeStats
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Nomad

509881239Analyzed
2v2 RM · 3d ago on Sep 28, 2026· 19m 35s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇱 Japanese · Netherlands
1525
+16
🇺🇸 Gurjaras · United States
1411
+20
🇩🇪 Franks · Germany
1528
-19
🇩🇪 Chinese · Germany
1494
-17
Player eAPM Actions Feudal Castle Imperial Opening
45 891 13:39 — — ⛏ Fish Boom into Galleys FC
40 784 12:38 17:38 — ⚔ Fish Boom into Scouts FC
35 676 14:22 — — ⛏ Fish Boom FC
32 633 13:46 18:38 — ⛏ Fish Boom into Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
4,095 2,508 770 100 7,473 7,239
3,200 3,247 850 0 7,297 7,208
2,975 2,825 640 100 6,540 6,869
3,570 2,209 295 100 6,174 6,107
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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