AoeStats
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Black Forest

509569342Analyzed
4v4 RM · 5d ago on Sep 27, 2026· 145m 34s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Turks · China
944
+14
🇨🇳 Khmer · China
941
+14
🇨🇳 Jurchens · China
890
+16
🇹🇷 Mongols · Türkiye
826
+19
🇩🇪 Lithuanians · Germany
1013
-21
🇲🇽 Saracens · Mexico
888
-15
🇲🇽 Bohemians · Mexico
880
-15
🇩🇪 Huns · Germany
808
-12
Player eAPM Actions Feudal Castle Imperial Opening
66 9,641 15:02 20:43 37:44 ⛏ Fast Castle
59 8,574 11:36 15:18 30:20 ⛏ Fast Castle
47 6,779 13:44 19:44 34:06 ⛏ Fast Castle
32 4,665 11:05 16:46 34:36 ⛏ Fast Castle
30 4,409 9:12 14:31 47:12 ⛏ Fast Castle
26 3,745 12:06 15:57 46:47 ⛏ Fast Castle
25 3,628 12:54 17:12 32:55 ⛏ Fast Castle
22 3,199 9:55 13:21 62:31 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
203,125 46,460 102,940 4,430 356,955 386,089
126,000 37,427 143,825 1,920 309,172 325,485
142,145 71,225 90,910 2,900 307,180 347,762
137,505 61,399 72,330 5,935 277,169 278,752
97,085 118,395 51,505 3,550 270,535 296,314
115,115 111,950 37,160 3,160 267,385 299,244
112,060 66,029 54,890 5,570 238,549 268,307
52,390 67,939 90,155 3,850 214,334 259,680
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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